Malaise

Malaise
Level2nd Level Casting Time1 action Range20m
AoESingle DurationConcentration, up to 1 minute
SchoolDebilitation ComponentsS
ClassesArcanist, Red Mage, Trickster, White Mage*

You cause an unsettling poison to enter a creature's system, preventing it from receiving any healing.

The target must succeed on a Constitution saving throw, or else become

Poisoned
for the spell's duration.

At the end of each of its turns, it must make a Constitution saving throw. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it becomes

Diseased
for the duration. The successes and failures don't need to be consecutive.

If you maintain your concentration on this spell for the entire possible duration, the creature is

Poisoned
and
Diseased
for 8 hours and this spell ends.

While a creature is

Poisoned
by an effect from this spell, it can't regain any HP.

At Higher Levels. You are able to target another creature for each spell level increase. The additional targets must be within 6m of the original target.